#ifndef MAIN_HPP
#define MAIN_HPP

#include <iostream>
#include "BallTrack.h"
#include "Element.h"
#include "GameEngine.h"
#include "HeadTracker.h"
#include "SphereMap.h"

GameEngine * game;
SphereMap * sky;

float light_pos[] = {3.0,1.0,0.0,0.0};
float black[] = {0.0,0.0,0.0,1.0};
float white[] = {1.0,1.0,1.0,1.0};
float lightgray[] = {0.9,0.9,0.9,1.0};
float gray[] = {0.1,0.1,0.1,1.0};

int last_time;

#endif // MAIN_HPP
